This site has been super quiet the past year. One might think that this is a sign of inactivity, but one would be quite mistaken. A lot of work has been put in on Hwaet’s first public product, which will be our contextual dialog system. Originally based on an implementation of a tech presentation from GDC 2012 to help with our story-based games, this system has warped and grown into a versatile dialog tool. A tool that we are super pleased to share with the community! Or will be, shortly. We’re now documenting a bunch of how-to tutorials to help folk get started as they use the tool. Please send over a note if you’d like to help test it out!